Modern renderer
Real-time lighting, shadows and sharp textures over the maps you remember. Same Prontera, finally seen properly.
Reborn on a client built from scratch.
Low rates. Classic soul. Nothing hidden.
Windows · macOS · Linux — free to play, no pay-to-win cash shop.
Same maps, same monsters, same skill trees. Underneath, everything is new: no 2002-era renderer, no packet-level baggage.
Real-time lighting, shadows and sharp textures over the maps you remember. Same Prontera, finally seen properly.
Native ultrawide, 4K and high refresh rates. No stretched 4:3, no blurry interface on a modern monitor.
Free rotation, smooth zoom, and an interface that scales from 100% to 200% without breaking a single window.
New code from the first line, so the old packet tricks and memory edits have nothing to hook into.
Every level is earned and every card is an event. We keep the rates where the game was balanced, and we publish them, together with every drop the server has ever rolled, so you can check our math instead of taking our word for it.
Every item, refine, trade, drop, inventory, storage, bank balance and GM command is public, with charts. If something looks wrong on this server, you will see it before we do.
Nothing yet: card drops, MVP kills, +8 and better refines and castle breaks appear here as they happen.
Pick a first job at level 10. Each splits into two second jobs, and the class distribution of every player on the server is public in the Ledger.
Front line. Takes the hit so the party doesn’t.
2nd jobs KnightCrusaderElemental devastation from the back row.
2nd jobs WizardSageRange, traps, falcons and songs.
2nd jobs HunterBard / DancerKeeps everyone standing, or punches through.
2nd jobs PriestMonkSpeed, critical hits and stolen loot.
2nd jobs AssassinRogueVends, forges, brews and pays the refine bills.
2nd jobs BlacksmithAlchemist[DAY] [20:00–22:00] server time · [REALMS]
Castles & last week’s siege reportParty finder, WoE call-outs, bug reports and the live drop feed, all on Discord.